Some Further Ado…
You may have noticed that my tone assumes people are actually reading this stuff. You may have also noticed that I’m assuming anyone is reading about my tonal assumptions that people are actually reading this stuff (I’m tempted to do this for the entire post, but, maybe some other time). Thing is, I’m used to writing for my blog on Gameinformer where there’s actually a sizable audience (their sizable audience, not mine). Every now and then some of those people stop by and read my blogs. With a community the size of Gameinformer’s even ‘some people’ means 100’s or even 1000’s. So if it sounds like I’m assuming a lot of people are reading what I write I promise you it’s not because I believe they are. It’s just the way I’m used to writing blogs. I should probably stop using terms like ‘you all’ or ‘all of you’ and everything else that assumes an audience but I prefer to talk to myself, not write to myself.
If indeed an actual live human being is on the other side of the screen, thank you for your time. I realize there are a lot of better things to do today than read a blog that can’t seem to decide whether to be about design or video games so I appreciate it. If there’s anything you’d like to hear about, see in a tutorial, or see some gameplay of just let me know. Until I get my business up and running (my target window is between June of 2015 and September of 2085) I have a lot of free time in which to do just about anything. If it’s within my means to pull off I’ll get on it ASAP. On the off chance that someone does take me up on my offer I’m going to keep a list of all the video games I have and programs I’m competent in at the bottom of this post.
On the video game front… You should be able to get an idea of what I’ll probably be purchasing by looking at my library of games. The large selection of First-Person Shooter’s however may be a little misleading at this point. As you can probably tell from the list I was a huge fan of Call of Duty and Battlefield. There was a stretch there from roughly the first Modern Warfare to Ghosts where I was absolutely obsessed with both COD and BF; all night, every night, into the early hours of the morning obsessed. That’s changed dramatically in the last 2 years. This will be the first year in a long time that I will not be purchasing either COD or BF. I will post a blog about this dramatic shift in my genre focus but in the meantime this one word should satisfy your curiosity: exhaustion.
So, as I was saying before I was so rudely sidetracked, you’ll probably be able to guess what I’ll be purchasing. If you don’t see a game you thought I’d be picking up and you think I’d like it, let me know. If there’s one thing I love of about gaming it’s finding something great I didn’t even know existed. And for the things that do exist in my library, if you haven’t seen anything written about one of the games but you’d like to, let me know. If it’s still in my library chances are I held on to it because I loved it too much to part with (I sell some of my games back to GameStop to chip away at that $65 price tag).
On the design front… Just because the program is in the list doesn’t mean I know absolutely everything there is to know about it. For the most part, the industry I work in has informed my knowledge of these programs. For example, just because Photoshop is on there doesn’t mean I know anything about using it for web design. I know absolutely nothing about web design but now that I have this site I’ll definitely be picking up some knowledge down the road. I work in the Motion Graphic Design (MGD) industry and as a result every program I work in is used to those ends. Prior to switching to MGD I worked for a short time in the magazine industry, but that was pre-InDesign when Quark was still the industry standard. If what you’re looking to accomplish is within my area of expertise I’d be happy to share my knowledge (I use that term loosely).
Remember to check back from time to time because that video game library will expand rather quickly and you never know when I might pick up some extra design knowledge.
VIDEO GAME LIBRARY
(Unless otherwise noted, everything is for the Xbox 360)
Assassin’s Creed: Brotherhood • Assassin’s Creed III • Assassin’s Creed IV: Black Flag (Xbox One) • Bastion • Batman: Arkham City • Battlefield: Bad Company 2 • Battlefield 3 • Battlefield 4 (Xbox One) • Bioshock • Bioshock 2 • Bioshock Infinite • Borderlands • Borderlands 2 • Borderlands: The Pre-Sequel • Call of Duty: Modern Warfare • Call of Duty: World at War • Call of Duty: Modern Warfare 2 • Call of Duty: Black Ops • Call of Duty: Modern Warfare 3 • Call of Duty: Black Ops 2 • Call of Duty: Ghosts (Xbox One) • Crysis 2 • Dark Souls • Dark Souls 2 • Dead Island • Dead Island: Riptide • Dead Rising 2 • Dead Rising 3 • Defense Grid • Defense Grid 2 (Xbox One) • Destiny (Xbox One) • Dishonored • Divinity: Original Sin • Fallout 3 • Fallout: New Vegas • Far Cry 3 • Frontlines: Fuel of War • FIFA Soccer 09′ • Geometry Wars Evolved 2 • Grand Theft Auto: San Andreas • Grand Theft Auto IV • Grand Theft Auto V • Limbo • Lords of the Fallen • Medal of Honor • Metro: Last Light • Middle Earth: Shadow of Mordor (Xbox One) • Minecraft 360 Edition • Minecraft One Edition • Missile Command • Pac-Man • Portal (Mac) • Portal 2 • Rainbow Six: Vegas 2 • Red Faction: Guerrilla • Saints Row: The Third • Skate 2 • Skyrim • State of Decay • Tiger Woods PGA Tour 08′ • The Evil Within (Xbox One) • The Walking Dead (Season 1) • Trials Evolution • Wasteland 2 (Mac) • Watch Dogs (Xbox One) • XCOM: Enemy Unknown
(I have more than the listed programs but I’m only going to list the ones I feel I’m fluent enough in to create tutorials for. All Adobe programs are CC latest version. All plug-ins are links to the products in case you’re interested)
Adobe After Effects • Adobe Illustrator • Adobe Photoshop • Cinema 4D R16 • Final Cut Pro X